These games are for kids and teens at a sleepover, played indoors after dark. None of them are scary. Most use things already in the house, like flashlights, paper and sleeping bags.
These 14 games are listed most popular first, with two quiet ones at the end for lights out.
1. Two truths and a lie
Players: 3 or moreAges: 7 and upYou need: Nothing
- Sit in a circle on the sleeping bags. One player says three things about themselves: two true and one made up.
- The others talk it over and vote for the one they think is the lie.
- The player says which one was the lie.
- Everyone who guessed right gets a point, and the next player takes a turn.
Give younger kids a theme, such as pets or vacations, so they can think of three things quickly.
2. Sardines
Players: 4 or moreAges: 6 and upYou need: A house with a few good hiding places
- One player hides while everyone else counts to 50 together in one room.
- The seekers split up and search on their own.
- A seeker who finds the hider says nothing and squeezes into the hiding place with them.
- The round ends when the last seeker finds the whole pile. The first one who found the hider hides next.
Have an adult say which rooms are off limits before you start. Leave a hall light on so the youngest players are comfortable.
3. Flashlight tag
Players: 4 or moreAges: 6 and upYou need: One flashlight and a dim room or two
- Dim the lights and clear the floor of anything to trip on. One player is 'it' and holds the flashlight.
- 'It' counts to 30 with the flashlight off while the others hide or spread out.
- 'It' hunts with the flashlight on and tags players by shining the beam on them and calling their name.
- A tagged player sits out. For a faster game, the tagged player takes over the flashlight.
Make walking a rule. Players who run in a dim room bump into furniture.
4. Telephone
Players: 5 or moreAges: 6 and upYou need: Nothing
- Lie in a row in your sleeping bags or sit in a circle.
- The first player whispers a silly sentence to the next player, one time only.
- Each player whispers what they heard to the next, all the way down the row.
- The last player says it out loud, then the first player says the real sentence.
Tongue twisters get scrambled the most. Try 'Purple penguins paint pancakes at midnight'.
5. Blindfolded makeover
Players: 2 or more, in pairsAges: 8 and upYou need: Washable makeup, a blindfold, a mirror and face wipes
- Split into pairs. One partner sits still and the other puts on a blindfold.
- The blindfolded partner has three minutes to do the other's makeup by feel. Use only lipstick, blush and face paint, and keep away from the eyes.
- Take off the blindfold and hand over the mirror.
- Swap roles, then vote for the best look and the messiest one.
Ask each guest to bring their own lipstick, or put it on with cotton swabs so nobody shares.
6. The floor is lava
Players: 2 or moreAges: 5 and upYou need: Cushions, pillows and blankets
- Lay cushions, pillows and folded blankets across the room as stepping stones.
- Someone shouts 'The floor is lava!' and counts down from five.
- Everyone has to be off the floor when the count ends. Anyone touching the floor is out for that round.
- For a longer game, pick a start and a finish and cross the room without touching the floor.
Agree with the adult in charge which furniture can be stood on before the first round.
7. Freeze dance
Players: 3 or moreAges: 4 and upYou need: Music that someone can pause
- One person runs the music and everyone else dances.
- When the music stops, the dancers freeze in whatever pose they are in.
- Anyone who moves or wobbles is out and helps spot the next movers.
- The last dancer left runs the music for the next round.
For a round where nobody goes out, call a style before each song, such as slow motion or robot.
8. Who am I?
Players: 3 or moreAges: 7 and upYou need: Sticky notes and a pen
- Write an animal, a job or a storybook character on a sticky note for each player.
- Stick a note on each player's forehead so everyone else can read it.
- Take turns asking one yes or no question about yourself, such as 'Do I have four legs?'
- The first to guess their own note wins. Keep playing until everyone has theirs.
For kids under eight, stick to animals. They are the easiest to ask questions about.
9. MASH
Players: 2 or moreAges: 8 and upYou need: Paper and a pencil
- Write MASH at the top of the page. It stands for mansion, apartment, shack and house.
- Under it, write four categories, such as job, pet, car and city. The player whose future it is picks three answers for each, and a friend adds a silly fourth.
- The friend draws a spiral until the player says stop, then counts the lines across it. That count is the magic number.
- Count through every answer on the page, starting with the letters of MASH, and cross out the one you land on each time. Skip anything already crossed out.
- When one answer is left in each category, read out the player's future.
Let the friend's fourth answers be very silly, such as a pet slug or a job as a professional napper.
10. Sleeping bag race
Players: 4 or moreAges: 5 and upYou need: A sleeping bag for each racer and a clear hallway or room
- Mark a start and a finish line on carpet or rugs, away from stairs and furniture.
- Racers get into their sleeping bags, pull them up to their waists and line up.
- On 'go', they hop to the finish line.
- Run it as a relay with teams if you have more racers than room.
For a worm race, racers lie flat with their arms inside the bag and wriggle. It is slower, and nobody can fall over.
11. Indoor scavenger hunt
Players: 2 or moreAges: 5 and upYou need: A list of things to find and a bag for each team
- An adult writes a list of 10 to 15 things found in the house, such as a striped sock or something that smells nice.
- Split into teams and give each team a list, a bag and 15 minutes.
- Teams collect one of each item from the rooms that are in play.
- Back together, teams show what they found. The most items wins, and the group votes on any odd choices.
Turn off the lights and give each team a flashlight to make it a night hunt.
12. Fold-over monsters
Players: 3 or moreAges: 5 and upYou need: Paper and pencils
- Each player folds a sheet of paper into three equal parts, then opens it up.
- In the top part, draw a head and carry the neck lines a little past the fold. Fold the head back so it is hidden and pass the paper to the left.
- On the paper you get, draw a body from the neck lines down to the next fold, hide it and pass again.
- The third player draws the legs and feet.
- Unfold the papers and give each monster a name.
Tell players the head can belong to anything, like a robot or a fish. Mixed-up creatures get the biggest laughs.
13. Fortunately, unfortunately
Players: 3 or moreAges: 6 and upYou need: Nothing
- Lie in your sleeping bags with the lights low. One player starts a story with a single sentence.
- The next player adds a sentence that starts with 'Unfortunately' and makes things go wrong.
- The player after that starts with 'Fortunately' and fixes it.
- Keep taking turns, switching between the two words, until the story has gone around twice.
Start with something ordinary, like 'A girl found a button on the sidewalk'. Keep it silly and leave out monsters so it works right before sleep.
14. Sleeping lions
Players: 4 or moreAges: 4 and upYou need: Floor space or sleeping bags
- Everyone except one hunter lies down and pretends to be a sleeping lion.
- The hunter walks around trying to make the lions move by telling jokes and making faces. Touching is against the rules.
- A lion who moves, giggles or opens their eyes gets up and becomes a hunter too.
- The last lion still lying down wins.
Play it last, in sleeping bags with the lights low. Some lions may fall asleep for real.
Open one, pick who's playing, and pass the phone around.
Updated November 2026.